Description:A deep solo-friendly strategy board game where you command powerful spirits to defend a living island from relentless invaders. Each spirit offers a unique playstyle with distinct growth paths, elemental synergies, and power cards, creating rich asymmetry and endless replayability. Plan around fast and slow power timing, manage energy and card plays, and generate fear to change the course of the invasion. Modular difficulty, scenarios, and adversaries let you tailor the challenge from thoughtful planning to truly punishing strategy, rewarding precise calculation and long term foresight.
How to play:Choose a spirit and set up the island and invader deck, then optionally select a scenario or adversary for added challenge.
Select a growth option each turn to place presence, gain energy, reclaim cards, or learn new powers to shape your economy and reach.
Play power cards within your energy and card play limits, using fast powers before the invader phase to preempt threats.
Resolve the invader phase as they explore, build, and ravage, defending key lands, protecting the island, and generating fear.
Use slow powers after the invader phase to reposition pieces, remove invaders, support allies, and prepare for the next cycle.
Gain minor or major powers to expand your toolkit, stack elemental synergies, escalate fear levels, and achieve victory through terror or total defense.